1st - 2nd AD / VP Supervisor
Hello, I'm Francisco
Welcome to my portfolio website.
SIMULCAM & ICVFX IN BARBIE (2024)
This analysis explores how Barbie (2023) blends Simulcam and ICVFX to create a visually unique world, leveraging the strengths of each technique to enhance immersion and production efficiency.
Concept Art - Agonía y Terror
This project explores the concept art and virtual production approach for Agony and Terror, a horror-themed story set in a deceptive Halloween haunted house, blending practical and digital techniques for an immersive cinematic experience.
Virtual Production - Cabriola
This project explores how virtual production has evolved from the 1980s to the present, focusing on the transformation of a Cabriola scene using CGI, Chroma Key, and Unreal Engine technologies to create a surreal and fantastical atmosphere.
Storyboard "Last Refuge" (2025)
This project focuses on developing a storyboard for The Last Refuge, a short film about Ana, a young mother in a post-apocalyptic world, as she discovers a mysterious underground shelter while trying to protect her son from dark secrets and the harsh realities of survival.
UE Gangster Room (2025)
This project involves transforming a space into a "Gangster Room" using Unreal Engine 5, focusing on lighting, textures, and furniture placement to create a dark, mysterious atmosphere, with careful attention to camera angles and narrative elements.
Virtual Production Plan (2025)
This document outlines the creation of a mystical medieval forest scene for a fantasy story, combining detailed environment design, lighting techniques, and elements for an immersive virtual production experience. It also includes a complete virtual production plan with a budget for 7 days
Workflow Chroma Key (2025)
This document outlines the process for integrating a character into a city-to-forest scene transition using Chroma Key technique, detailing visual elements, chroma setup, lighting, and the use of tools such as Ultimatte 12. It also analyzes the choice between pre-key and post-key, emphasizing the importance of post-production to control lighting, color, and effects.
Previs & Techvis "La Montaña de los Caídos" (2025)
This document outlines the process of creating a previs and techvis for the "La Montaña de los Caídos" scene, detailing the technical and creative challenges of virtual production, including camera movements, LED wall integration, and lighting, with solutions to address technical issues like moiré and banding.
Short Film "Agonía y Terror" (2019)
This project is my first amateur short horror film inspired by 80s American horror, featuring a group of teenagers exploring a homemade haunted house, where things take a terrifying turn as they realize they may not escape.
Short Film "Imagina en Grande" (2023)
This short film portrays the whimsical daily life of a woman with a playful and childlike spirit, blending humor and imagination in a heartfelt story created in just three days for the Chicharrón Film Festival’s Chicha Exprés category.
DC Hats Advertising (2024)
This advertising project showcases the launch of a DC HATS cap inspired by the iconic Demon Dodge, combining editing, sound design, and creative concept using found footage to highlight the product’s visual impact and appeal.
Gaming Projects
Selection of gaming-related audiovisual content that blends storytelling, editing, and creative direction within virtual roleplay environments. Each project explores different genres and narrative styles, showcasing versatility in video creation, from dynamic trailers to immersive first-person storytelling.
Medieval Town UE
This project involved the creation of a detailed medieval village from scratch, designed for a virtual production, featuring realistic architecture, atmospheric lighting, and a fully immersive environment that captures the essence of medieval times.